MC_MoveAdditive, MCP_MoveAdditive –  Move to position (relative to previous motion)

Block SymbolsLicensing group: MOTION CONTROL
Qt SVG Document Exported by REXYGEN Studio uAxis Execute Distance Velocity Acceleration Deceleration Jerk BufferMode yAxis Done CommandAborted Busy Active Error ErrorID MC_MoveAdditive Qt SVG Document Exported by REXYGEN Studio uAxis Execute yAxis Done CommandAborted Busy Active Error ErrorID MCP_MoveAdditive

Function Description

The MC_MoveAdditive and MCP_MoveAdditive blocks offer the same functionality, the only difference is that some of the inputs are available as parameters in the MCP_ version of the block.

The MC_MoveAdditive block moves an axis to specified position as fast as possible. The final position is determined by adding the value of Distance parameter to final position of previous motion block which was controlling the axis. If no further action is pending, final velocity is zero (axis moves to position and stops) otherwise it depends on blending mode. For blending purposes, start and stop velocity of this block is maximum velocity with direction respecting current and final position. If start velocity of next pending block is in opposite direction, then blending velocity is always zero.

If next pending block is executed too late in order to reach requested velocity the generated output depends on jerk setting. If no limit for jerk is used (block input Jerk is zero or unconnected) block uses maximum acceleration or deceleration to reach the desired velocity as near as possible. If jerk is limited it is not possible to say what is the nearest velocity because also acceleration is important. For this reason, the axis is stopped and moved backward and blending velocity is always reached. Although this seems to be correct solution, it might look confusing in a real situation. Therefore, it is recommended to reorganize execution order of the motion blocks and avoid this situation.

Inputs

uAxis

Axis reference (only RM_Axis.axisRefuAxis or yAxisuAxis connections are allowed)

Reference

Execute

The block is activated on rising edge

Bool

Distance

Requested target distance (relative to start point) [unit]

Double (F64)

Velocity

Maximal allowed velocity [unit/s]

Double (F64)

Acceleration

Maximal allowed acceleration [unit/s2]

Double (F64)

Deceleration

Maximal allowed deceleration [unit/s2]

Double (F64)

Jerk

Maximal allowed jerk [unit/s3]

Double (F64)

BufferMode

Buffering mode

Long (I32)

1 ....

Aborting (start immediately)

2 ....

Buffered (start after finish of previous motion)

3 ....

Blending low (start after finishing the previous motion, previous motion finishes with the lowest velocity of both commands)

4 ....

Blending high (start after finishing the previous motion, previous motion finishes with the lowest velocity of both commands)

5 ....

Blending previous (start after finishing the previous motion, previous motion finishes with its final velocity)

6 ....

Blending next (start after finishing the previous motion, previous motion finishes with the starting velocity of the next block)

Outputs

yAxis

Axis reference (only RM_Axis.axisRefuAxis or yAxisuAxis connections are allowed)

Reference

Done

Algorithm finished

Bool

CommandAborted

Algorithm was aborted

Bool

Busy

Algorithm not finished yet

Bool

Active

The block is controlling the axis

Bool

Error

Error occurred

Bool

ErrorID

Result of the last operation

Error

i ....

REXYGEN general error

Example
image/svg+xmlvelocity2 15 velocity1 30 position2 150 position1 100 mode2 2 mode1 2 deceleration2 10 deceleration1 20 acceleration2 25 acceleration1 50 MC_MoveAdditive1 − block 2 uAxisExecuteDistanceVelocityAccelerationDecelerationJerkBufferModeyAxisDoneCommandAbortedBusyActiveErrorErrorID MC_MoveAdditive − block 1 uAxisExecuteDistanceVelocityAccelerationDecelerationJerkBufferModeyAxisDoneCommandAbortedBusyActiveErrorErrorID Execute2 [execute2] Execute1 [execute1] Axis [axis]

image/svg+xml0 2 4 6 8 10 12 14 16 18 20 0 0.5 1 Execute − block 1 bool 0 2 4 6 8 10 12 14 16 18 20 0 0.5 1 Active − block 1 bool 0 2 4 6 8 10 12 14 16 18 20 0 0.5 1 Done − block 1 bool 0 2 4 6 8 10 12 14 16 18 20 0 0.5 1 Execute − block 2 bool 0 2 4 6 8 10 12 14 16 18 20 0 0.5 1 Active − block 2 bool 0 2 4 6 8 10 12 14 16 18 20 0 0.5 1 Done − block 2 bool 0 2 4 6 8 10 12 14 16 18 20 0 50 Commanded velocity velocity velocity2velocity1 0 2 4 6 8 10 12 14 16 18 20 0 100 200 300 Commanded positionTime [s] position

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